23 July 2025
Let’s be honest—when it comes to RPGs, Final Fantasy VII isn't just any game. It’s the game. Mention it in a room filled with gamers, and you’re either starting a lovefest or a nerdy brawl. But aside from the heavy dose of nostalgia, absurdly spiky hair, and a soundtrack that slaps harder than your mom when you back-talk, there’s one thing that keeps FFVII in the pantheon of legends: its story. Specifically, the eternal conflict between fate and destiny.
Look, if you’re someone who thinks fate and destiny are the same thing (spoiler alert: they’re not), buckle up because this ride is about to get bumpy. Let’s dissect the beautifully messy chaos of Final Fantasy VII’s narrative, where "fate" and "destiny" don’t just coexist—they downright throw hands with each other.
Now, apply that logic to Final Fantasy VII, and suddenly the story makes a whole lot more sense. The characters are constantly stuck in this tug-of-war between what feels inevitable and what they’re striving to change. And let me tell you—it gets messy.
Here’s the deal: Cloud thinks he’s the ex-SOLDIER hero destined to save the world. Surprise! He’s not. Most of what he believes about himself is built on self-deception and manipulation (thanks a lot, Sephiroth). Talk about being fate’s punching bag! Yet, as the story unfolds, Cloud begins to take control of who he is—he shifts toward embracing his destiny on his terms. It’s like watching someone realize they don’t have to follow the family recipe for lasagna. Add that extra cheese, Cloud. Be the chef of your own life.
Her death is one of the most iconic moments in gaming history, and let’s be real, every single one of us ugly-cried when Sephiroth went full stabby-stabby. (Seriously, dude, chill with the katana!) Aerith’s fate was sealed from the beginning, but her actions—the choices she made along the way—left a ripple effect that no amount of "Game Over" screens could erase.
In a way, Aerith reminds us that even when fate calls dibs, destiny gives us the power to leave footprints in the sand. Or in her case, save the planet with some OG magic.
Sephiroth’s whole shtick is being tied to Jenova, the alien calamity who’s basically every bad sci-fi trope rolled into one. Fate tells Sephiroth, “You’re a villain. Go burn down Nibelheim and swing your sword around like a lunatic.” And boy, does he deliver.
But here’s the thing—Sephiroth could’ve had a choice, right? Destiny could’ve been his redemption arc. Instead, he double-downs on his "cosmic momma’s boy" complex and fully embraces his fated role as THE BAD GUY. Let’s be honest, Sephiroth is like that one friend who refuses to change their toxic behaviors because “that’s just who I am.” Bruh, therapy exists.
Now, whether you love or hate the Whispers concept, you have to admit—it really punches home the theme of fate versus destiny. The gang spends the whole remake fighting these spectral watchdogs, effectively saying, "We’re not gonna be boxed in, thank you very much." It’s like rebelling against a pre-determined syllabus and writing your own term paper instead. Except, you know, with way more explosions.
The Planet’s Lifestream is both a part of the natural cycle and a tool for destiny. It’s where dead people hang out (real casual, huh?) but also where choices ripple outward. When Sephiroth tries to hijack this natural order for his own crazy schemes, it becomes a question of whether fate (letting Sephiroth “win”) or destiny (the gang fighting back) will prevail.
And spoiler alert—not even the remake timeline knows the answer yet. Thanks, Square Enix, for ensuring we lose sleep over this until Part 2.
Final Fantasy VII’s storyline resonates so well because it taps into this universal struggle. It’s not just about saving the world—it’s about figuring out if you’re the driver of your own life or if you’re stuck on autopilot. And let’s be real, that’s way deeper than any game with a chocobo racing mini-game has a right to be.
Whether it’s Cloud finding himself, Aerith leaving a legacy, Sephiroth losing his dang mind, or the Planet just trying to vibe, FFVII masterfully explores the eternal conflict between what must happen and what could happen. It’s epic, emotional, and, yeah, still a little confusing even 25+ years later.
Now, if you’ll excuse me, I’ve got a date with the Gold Saucer and about a million side quests to complete.
all images in this post were generated using AI tools
Category:
Lore And StorylinesAuthor:
Kaitlyn Pace